[ACCEPTED]-What does the term "genType" mean in OpenGL/GLSL?-glsl
Accepted answer
It's a catch-all for multiple types. From 9 the specification section 8
When the built-in functions are specified 8 below, where the input arguments (and 7 corresponding output) can be float , vec2 6 , vec3 , or vec4 , genType is used as 5 the argument. Where the input arguments 4 (and corresponding output) can be int 3 , ivec2 , ivec3 , or ivec4 , genIType is 2 used as the argument.
For reference, all 1 the "generic" types:
- genType: floats
- genDType: double floats
- genIType: signed integers
- genUType: unsigned integers
- genBType: booleans
- mat: float matrices
- dmat: double matrices
Source:
stackoverflow.com
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