[ACCEPTED]-Getting an iPhone app's product name at runtime?-iphone
Try this
NSBundle *bundle = [NSBundle mainBundle];
NSDictionary *info = [bundle infoDictionary];
NSString *prodName = [info objectForKey:@"CFBundleDisplayName"];
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Good answers here. I would add one thing 5 though.
Rather than using @"CFBundleDisplayName", which 4 has the potential to change in future, it's 3 best to cast the string constant supplied 2 in CFBundle.h like so:
[[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleNameKey];
Thus future-proofing 1 your code.
According to Apple, using - objectForInfoDictionaryKey:
directly on the 5 NSBundle
object is preferred:
Use of this method 4 is preferred over other access methods because 3 it returns the localized value of a key 2 when one is available.
Here's an example 1 in Swift:
let appName = NSBundle.mainBundle().objectForInfoDictionaryKey("CFBundleName") as! String
// Or use key "CFBundleDisplayName"
Update for Swift 3 - thanks Jef.
let appName = Bundle.main.object(forInfoDictionaryKey: "CFBundleName") as! String
I had a problem when I localize my application 4 name by using InfoPlist.strings, like
CFBundleDisplayName = "My Localized App Name";
I could 3 not obtain localized application name if 2 I use infoDictionary.
In that case I used 1 localizedInfoDirectory like below.
NSDictionary *locinfo = [bundle localizedInfoDictionary];
You can use the direct approach,
NSString* appName = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleDisplayName"];
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For completeness, Swift 3.0 would be;
let appName = Bundle.main.object(forInfoDictionaryKey: "CFBundleDisplayName") as! String
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Here's the cleanest approach I could come 1 up with using Swift 3:
let productName = Bundle.main.infoDictionary?["CFBundleDisplayName"] as? String
Here is the Xamarin.iOS version of @epatel's 1 answer:
var prodName = NSBundle.MainBundle.InfoDictionary.ObjectForKey(new NSString("CFBundleDisplayName")) as NSString;
A simple way is as follows. Be aware that 6 this returns the name of your app's bundle, which 5 you can change to be different from your 4 app's product name.
// (Swift 5)
static let bundleName = Bundle.main.object(forInfoDictionaryKey: kCFBundleNameKey as String) as! String
If you need your app 3 to have a different name from the bundle 2 and may change Info.plist, you could do 1 something like the following:
// (Swift 5)
// To use this, include a key and value in your app's Info.plist file:
// Key: ProductName
// Value: $(PRODUCT_NAME)
// By default PRODUCT_NAME is the same as your project build target name, $(TARGET_NAME), but this may be changed.
// If you do so, you may wish to change the CFBundleName value to $(TARGET_NAME) in the Info.plist file.
// PRODUCT_NAME is defined in the target's Build Settings in the Packaging section.
static let productName = Bundle.main.object(forInfoDictionaryKey: "ProductName") as! String
This is just a swift update for this very 3 old question. I was in need of swift answer 2 and it was kind of tricky(Unwrapping optionals) in 1 swift syntax so sharing it here
let productName = NSBundle.mainBundle().infoDictionary!["CFBundleName"]!
The following code would be better.
NSBundle *bundle = [NSBundle mainBundle];
NSDictionary *info = [bundle infoDictionary];
self.appName = [info objectForKey:@"CFBundleExecutable"];
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