[ACCEPTED]-How do I apply a perspective transform to a UIView?-calayer
As Ben said, you'll need to work with the 26 UIView's
layer, using a CATransform3D
to perform the layer's
rotation
. The 25 trick to get perspective working, as described here, is 24 to directly access one of the matrix cells
of 23 the CATransform3D
(m34). Matrix math has never been 22 my thing, so I can't explain exactly why 21 this works, but it does. You'll need to 20 set this value to a negative fraction for 19 your initial transform, then apply your 18 layer rotation transforms to that. You 17 should also be able to do the following:
Objective-C
UIView *myView = [[self subviews] objectAtIndex:0];
CALayer *layer = myView.layer;
CATransform3D rotationAndPerspectiveTransform = CATransform3DIdentity;
rotationAndPerspectiveTransform.m34 = 1.0 / -500;
rotationAndPerspectiveTransform = CATransform3DRotate(rotationAndPerspectiveTransform, 45.0f * M_PI / 180.0f, 0.0f, 1.0f, 0.0f);
layer.transform = rotationAndPerspectiveTransform;
Swift 5.0
if let myView = self.subviews.first {
let layer = myView.layer
var rotationAndPerspectiveTransform = CATransform3DIdentity
rotationAndPerspectiveTransform.m34 = 1.0 / -500
rotationAndPerspectiveTransform = CATransform3DRotate(rotationAndPerspectiveTransform, 45.0 * .pi / 180.0, 0.0, 1.0, 0.0)
layer.transform = rotationAndPerspectiveTransform
}
which 16 rebuilds the layer transform from scratch 15 for each rotation.
A full example of this 14 (with code) can be found here, where I've implemented 13 touch-based rotation and scaling on a couple 12 of CALayers
, based on an example by Bill Dudney. The 11 newest version of the program, at the very 10 bottom of the page, implements this kind 9 of perspective operation. The code should 8 be reasonably simple to read.
The sublayerTransform
you refer 7 to in your response is a transform that 6 is applied to the sublayers of your UIView's
CALayer
. If 5 you don't have any sublayers, don't worry 4 about it. I use the sublayerTransform in 3 my example simply because there are two 2 CALayers
contained within the one layer that I'm 1 rotating.
You can only use Core Graphics (Quartz, 2D 11 only) transforms directly applied to a UIView's 10 transform property. To get the effects in 9 coverflow, you'll have to use CATransform3D, which 8 are applied in 3-D space, and so can give 7 you the perspective view you want. You can 6 only apply CATransform3Ds to layers, not 5 views, so you're going to have to switch 4 to layers for this.
Check out the "CovertFlow" sample 3 that comes with Xcode. It's mac-only (ie 2 not for iPhone), but a lot of the concepts 1 transfer well.
Swift 5.0
func makeTransform(horizontalDegree: CGFloat, verticalDegree: CGFloat, maxVertical: CGFloat,rotateDegree: CGFloat, maxHorizontal: CGFloat) -> CATransform3D {
var transform = CATransform3DIdentity
transform.m34 = 1 / -500
let xAnchor = (horizontalDegree / (2 * maxHorizontal)) + 0.5
let yAnchor = (verticalDegree / (-2 * maxVertical)) + 0.5
let anchor = CGPoint(x: xAnchor, y: yAnchor)
setAnchorPoint(anchorPoint: anchor, forView: self.imgView)
let hDegree = (CGFloat(horizontalDegree) * .pi) / 180
let vDegree = (CGFloat(verticalDegree) * .pi) / 180
let rDegree = (CGFloat(rotateDegree) * .pi) / 180
transform = CATransform3DRotate(transform, vDegree , 1, 0, 0)
transform = CATransform3DRotate(transform, hDegree , 0, 1, 0)
transform = CATransform3DRotate(transform, rDegree , 0, 0, 1)
return transform
}
func setAnchorPoint(anchorPoint: CGPoint, forView view: UIView) {
var newPoint = CGPoint(x: view.bounds.size.width * anchorPoint.x, y: view.bounds.size.height * anchorPoint.y)
var oldPoint = CGPoint(x: view.bounds.size.width * view.layer.anchorPoint.x, y: view.bounds.size.height * view.layer.anchorPoint.y)
newPoint = newPoint.applying(view.transform)
oldPoint = oldPoint.applying(view.transform)
var position = view.layer.position
position.x -= oldPoint.x
position.x += newPoint.x
position.y -= oldPoint.y
position.y += newPoint.y
print("Anchor: \(anchorPoint)")
view.layer.position = position
view.layer.anchorPoint = anchorPoint
}
you only need to call the function with 1 your degree. for example:
var transform = makeTransform(horizontalDegree: 20.0 , verticalDegree: 25.0, maxVertical: 25, rotateDegree: 20, maxHorizontal: 25)
imgView.layer.transform = transform
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