[ACCEPTED]-Game Maker Language new line-game-maker-studio-1.4

Accepted answer
Score: 14

For GameMaker: Studio 2, always use \n as new line.

show_debug_message("First Line\nSecond Line");

For earlier releases, always 1 use # as new line.

show_message("First Line#Second Line");
Score: 5

I'm not positive (never used Game Maker 5 before) but the manual appears to state 4 that a # will work (though that may only 3 work for draw_string). You can also try 2 Chr(13) + Chr(10), which are a carriage 1 return and linefeed.

So, you could try:

show_message("Hello#World") 

or

show_message("Hello" + chr(13) + chr(10) +"World") 

From: http://gamemaker.info/en/manual/gmaker

Score: 4

Despite the other mentioned methods are 3 more "correct", in Game Maker you can also 2 write the new line straight in the code 1 editor:

show_message("Hello
World");

But codes get a bit messy this way.

Score: 2

To create a new line use # So for example

To 1 print this:

Hello
World

Use this:

show_message('Hello#World');
Score: 1

Game Maker 1.4 can use the pound sign for 3 newlines, as well as the linefeed character 2 (chr(10)):

show_debug_message("Hello#World");
show_debug_message("Hello" + chr(10) + "World");

Since GameMakerStudio 2 you can now use 1 escaped characters;

show_debug_message("Hello\nWorld");
show_debug_message("Hello#World"); //Will not work, the pound sign is now literal!
show_debug_message("Hello" + chr(10) + "World");
Score: 0

Use # to start a new line:

show_message("Hello World!")  

Would come out 1 like this:

Hello World!

However,

show_message("Hello#World!")  

Would come out like this:

Hello
World!
Score: 0

As others have stated you can use "string#this is in a new line" If you 2 want to use a hashtag as text and not newline 1 use \#

You can look up more information about strings here.

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