[ACCEPTED]-High Quality Image Scaling Library-image-scaling

Accepted answer
Score: 234

Here's a nicely commented Image Manipulation 13 helper class that you can look at and use. I 12 wrote it as an example of how to perform 11 certain image manipulation tasks in C#. You'll 10 be interested in the ResizeImage function that takes 9 a System.Drawing.Image, the width and the 8 height as the arguments.

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;

namespace DoctaJonez.Drawing.Imaging
{
    /// <summary>
    /// Provides various image untilities, such as high quality resizing and the ability to save a JPEG.
    /// </summary>
    public static class ImageUtilities
    {    
        /// <summary>
        /// A quick lookup for getting image encoders
        /// </summary>
        private static Dictionary<string, ImageCodecInfo> encoders = null;

        /// <summary>
        /// A lock to prevent concurrency issues loading the encoders.
        /// </summary>
        private static object encodersLock = new object();

        /// <summary>
        /// A quick lookup for getting image encoders
        /// </summary>
        public static Dictionary<string, ImageCodecInfo> Encoders
        {
            //get accessor that creates the dictionary on demand
            get
            {
                //if the quick lookup isn't initialised, initialise it
                if (encoders == null)
                {
                    //protect against concurrency issues
                    lock (encodersLock)
                    {
                        //check again, we might not have been the first person to acquire the lock (see the double checked lock pattern)
                        if (encoders == null)
                        {
                            encoders = new Dictionary<string, ImageCodecInfo>();

                            //get all the codecs
                            foreach (ImageCodecInfo codec in ImageCodecInfo.GetImageEncoders())
                            {
                                //add each codec to the quick lookup
                                encoders.Add(codec.MimeType.ToLower(), codec);
                            }
                        }
                    }
                }

                //return the lookup
                return encoders;
            }
        }

        /// <summary>
        /// Resize the image to the specified width and height.
        /// </summary>
        /// <param name="image">The image to resize.</param>
        /// <param name="width">The width to resize to.</param>
        /// <param name="height">The height to resize to.</param>
        /// <returns>The resized image.</returns>
        public static System.Drawing.Bitmap ResizeImage(System.Drawing.Image image, int width, int height)
        {
            //a holder for the result
            Bitmap result = new Bitmap(width, height);
            //set the resolutions the same to avoid cropping due to resolution differences
            result.SetResolution(image.HorizontalResolution, image.VerticalResolution);

            //use a graphics object to draw the resized image into the bitmap
            using (Graphics graphics = Graphics.FromImage(result))
            {
                //set the resize quality modes to high quality
                graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
                graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
                graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
                //draw the image into the target bitmap
                graphics.DrawImage(image, 0, 0, result.Width, result.Height);
            }

            //return the resulting bitmap
            return result;
        }

        /// <summary> 
        /// Saves an image as a jpeg image, with the given quality 
        /// </summary> 
        /// <param name="path">Path to which the image would be saved.</param> 
        /// <param name="quality">An integer from 0 to 100, with 100 being the 
        /// highest quality</param> 
        /// <exception cref="ArgumentOutOfRangeException">
        /// An invalid value was entered for image quality.
        /// </exception>
        public static void SaveJpeg(string path, Image image, int quality)
        {
            //ensure the quality is within the correct range
            if ((quality < 0) || (quality > 100))
            {
                //create the error message
                string error = string.Format("Jpeg image quality must be between 0 and 100, with 100 being the highest quality.  A value of {0} was specified.", quality);
                //throw a helpful exception
                throw new ArgumentOutOfRangeException(error);
            }

            //create an encoder parameter for the image quality
            EncoderParameter qualityParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, quality);
            //get the jpeg codec
            ImageCodecInfo jpegCodec = GetEncoderInfo("image/jpeg");

            //create a collection of all parameters that we will pass to the encoder
            EncoderParameters encoderParams = new EncoderParameters(1);
            //set the quality parameter for the codec
            encoderParams.Param[0] = qualityParam;
            //save the image using the codec and the parameters
            image.Save(path, jpegCodec, encoderParams);
        }

        /// <summary> 
        /// Returns the image codec with the given mime type 
        /// </summary> 
        public static ImageCodecInfo GetEncoderInfo(string mimeType)
        {
            //do a case insensitive search for the mime type
            string lookupKey = mimeType.ToLower();

            //the codec to return, default to null
            ImageCodecInfo foundCodec = null;

            //if we have the encoder, get it to return
            if (Encoders.ContainsKey(lookupKey))
            {
                //pull the codec from the lookup
                foundCodec = Encoders[lookupKey];
            }

            return foundCodec;
        } 
    }
}

Update

A few people have 7 been asking in the comments for samples 6 of how to consume the ImageUtilities class, so 5 here you go.

//resize the image to the specified height and width
using (var resized = ImageUtilities.ResizeImage(image, 50, 100))
{
    //save the resized image as a jpeg with a quality of 90
    ImageUtilities.SaveJpeg(@"C:\myimage.jpeg", resized, 90);
}

Note

Remember that images are disposable, so 4 you need to assign the result of your resize 3 to a using declaration (or you could use 2 a try finally and make sure you call dispose 1 in your finally).

Score: 15

When you draw the image using GDI+ it scales 4 quite well in my opinion. You can use this 3 to create a scaled image.

If you want to 2 scale your image with GDI+ you can do something 1 like this:

Bitmap original = ...
Bitmap scaled = new Bitmap(new Size(original.Width * 4, original.Height * 4));
using (Graphics graphics = Graphics.FromImage(scaled)) {
  graphics.DrawImage(original, new Rectangle(0, 0, scaled.Width, scaled.Height));
}
Score: 10

Tested libraries like Imagemagick and GD are available 3 for .NET

You could also read up on things 2 like bicubic interpolation and write your 1 own.

Score: 6

Use this library: http://imageresizing.net

Have a read of this article 1 by the library author: 20 Image Sizing Pitfalls with .NET

Score: 4

Try the different values for Graphics.InterpolationMode. There 4 are several typical scaling algorithms available 3 in GDI+. If one of these is sufficient for 2 your need, you can go this route instead 1 of relying on an external library.

Score: 3

You can try dotImage, one of my company's products, which 6 includes an object for resampling images that has 18 filter types for various 5 levels of quality.

Typical usage is:

// BiCubic is one technique available in PhotoShop
ResampleCommand resampler = new ResampleCommand(newSize, ResampleMethod.BiCubic);
AtalaImage newImage = resampler.Apply(oldImage).Image;

in addition, dotImage 4 includes 140 some odd image processing commands 3 including many filters similar to those 2 in PhotoShop, if that's what you're looking 1 for.

Score: 2

This might help

    public Image ResizeImage(Image source, RectangleF destinationBounds)
    {
        RectangleF sourceBounds = new RectangleF(0.0f,0.0f,(float)source.Width, (float)source.Height);
        RectangleF scaleBounds = new RectangleF();

        Image destinationImage = new Bitmap((int)destinationBounds.Width, (int)destinationBounds.Height);
        Graphics graph = Graphics.FromImage(destinationImage);
        graph.InterpolationMode =
            System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;

        // Fill with background color
        graph.FillRectangle(new SolidBrush(System.Drawing.Color.White), destinationBounds);

        float resizeRatio, sourceRatio;
        float scaleWidth, scaleHeight;

        sourceRatio = (float)source.Width / (float)source.Height;

        if (sourceRatio >= 1.0f)
        {
            //landscape
            resizeRatio = destinationBounds.Width / sourceBounds.Width;
            scaleWidth = destinationBounds.Width;
            scaleHeight = sourceBounds.Height * resizeRatio;
            float trimValue = destinationBounds.Height - scaleHeight;
            graph.DrawImage(source, 0, (trimValue / 2), destinationBounds.Width, scaleHeight);
        }
        else
        {
            //portrait
            resizeRatio = destinationBounds.Height/sourceBounds.Height;
            scaleWidth = sourceBounds.Width * resizeRatio;
            scaleHeight = destinationBounds.Height;
            float trimValue = destinationBounds.Width - scaleWidth;
            graph.DrawImage(source, (trimValue / 2), 0, scaleWidth, destinationBounds.Height);
        }

        return destinationImage;

    }

Note the InterpolationMode.HighQualityBicubic -> this is generally 2 a good tradeoff between performance and 1 results.

Score: 1

Try This basic code snippet:

private static Bitmap ResizeBitmap(Bitmap srcbmp, int width, int height )
{
    Bitmap newimage = new Bitmap(width, height);
    using (Graphics g = Graphics.FromImage(newimage))
           g.DrawImage(srcbmp, 0, 0, width, height);
    return newimage;
}

0

Score: 0

There's an article on Code Project about using GDI+ for .NET to 5 do photo resizing using, say, Bicubic interpolation.

There 4 was also another article about this topic 3 on another blog (MS employee, I think), but 2 I can't find the link anywhere. :( Perhaps 1 someone else can find it?

Score: 0

This is an article I spotted being referenced 2 in Paint.NET's code for image resampling: Various Simple Image Processing Techniques by 1 Paul Bourke.

Score: 0

you could try this one if it's a lowres 1 cgi 2D Image Filter

Score: 0

You could try the magic kernel. It produces less pixelation 4 artifacts than bicubic resample when upscaling 3 and it also gives very good results when 2 downscaling. The source code is available 1 in c# from the web site.

Score: 0

I have some improve for Doctor Jones's answer.

It 4 works for who wanted to how to proportional 3 resize the image. It tested and worked for 2 me.

The methods of class I added:

public static System.Drawing.Bitmap ResizeImage(System.Drawing.Image image, Size size)
{
    return ResizeImage(image, size.Width, size.Height);
}


public static Size GetProportionedSize(Image image, int maxWidth, int maxHeight, bool withProportion)
{
    if (withProportion)
    {
        double sourceWidth = image.Width;
        double sourceHeight = image.Height;

        if (sourceWidth < maxWidth && sourceHeight < maxHeight)
        {
            maxWidth = (int)sourceWidth;
            maxHeight = (int)sourceHeight;
        }
        else
        {
            double aspect = sourceHeight / sourceWidth;

            if (sourceWidth < sourceHeight)
            {
                maxWidth = Convert.ToInt32(Math.Round((maxHeight / aspect), 0));
            }
            else
            {
                maxHeight = Convert.ToInt32(Math.Round((maxWidth * aspect), 0));
            }
        }
    }

    return new Size(maxWidth, maxHeight);
}

and new 1 available using according to this codes:

using (var resized = ImageUtilities.ResizeImage(image, ImageUtilities.GetProportionedSize(image, 50, 100)))
{
    ImageUtilities.SaveJpeg(@"C:\myimage.jpeg", resized, 90);
}

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