[ACCEPTED]-How to Add 'Comments' to a JPEG File Using C#-jpeg
Based on other answers I wrote the following 8 class which allows various metadata manipulations. You 7 use it like this:
var jpeg = new JpegMetadataAdapter(pathToJpeg);
jpeg.Metadata.Comment = "Some comments";
jpeg.Metadata.Title = "A title";
jpeg.Save(); // Saves the jpeg in-place
jpeg.SaveAs(someNewPath); // Saves with a new path
The differences between 6 my solution and the others are not large. Principally 5 I have refactored this to be cleaner. I 4 also use the higher level properties of 3 BitmapMetadata
, rather than the SetQuery
method.
Here is the full 2 code, which is licensed under the MIT licence. You will 1 need to add references to PresentationCore
, WindowsBase
, and System.Xaml
.
public class JpegMetadataAdapter
{
private readonly string path;
private BitmapFrame frame;
public readonly BitmapMetadata Metadata;
public JpegMetadataAdapter(string path)
{
this.path = path;
frame = getBitmapFrame(path);
Metadata = (BitmapMetadata)frame.Metadata.Clone();
}
public void Save()
{
SaveAs(path);
}
public void SaveAs(string path)
{
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(frame, frame.Thumbnail, Metadata, frame.ColorContexts));
using (Stream stream = File.Open(path, FileMode.Create, FileAccess.ReadWrite))
{
encoder.Save(stream);
}
}
private BitmapFrame getBitmapFrame(string path)
{
BitmapDecoder decoder = null;
using (Stream stream = File.Open(path, FileMode.Open, FileAccess.ReadWrite, FileShare.None))
{
decoder = new JpegBitmapDecoder(stream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);
}
return decoder.Frames[0];
}
}
The following code solves my problem and 14 adds comments to a given JPEG image:
public void addImageComment(string imageFlePath, string comments)
{
string jpegDirectory = Path.GetDirectoryName(imageFlePath);
string jpegFileName = Path.GetFileNameWithoutExtension(imageFlePath);
BitmapDecoder decoder = null;
BitmapFrame bitmapFrame = null;
BitmapMetadata metadata = null;
FileInfo originalImage = new FileInfo(imageFlePath);
if (File.Exists(imageFlePath))
{
// load the jpg file with a JpegBitmapDecoder
using (Stream jpegStreamIn = File.Open(imageFlePath, FileMode.Open, FileAccess.ReadWrite, FileShare.None))
{
decoder = new JpegBitmapDecoder(jpegStreamIn, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);
}
bitmapFrame = decoder.Frames[0];
metadata = (BitmapMetadata)bitmapFrame.Metadata;
if (bitmapFrame != null)
{
BitmapMetadata metaData = (BitmapMetadata)bitmapFrame.Metadata.Clone();
if (metaData != null)
{
// modify the metadata
metaData.SetQuery("/app1/ifd/exif:{uint=40092}", comments);
// get an encoder to create a new jpg file with the new metadata.
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmapFrame, bitmapFrame.Thumbnail, metaData, bitmapFrame.ColorContexts));
//string jpegNewFileName = Path.Combine(jpegDirectory, "JpegTemp.jpg");
// Delete the original
originalImage.Delete();
// Save the new image
using (Stream jpegStreamOut = File.Open(imageFlePath, FileMode.CreateNew, FileAccess.ReadWrite))
{
encoder.Save(jpegStreamOut);
}
}
}
}
}
This 13 is essentially a lightly modified version 12 of the code found under the link which Konamiman 11 kindly supplied.
Please be aware that to 10 make this work you will need to add .NET 9 references to PresentationCore and WindowsBase. If using Visual Studio 8 2008, this can be achieved via the following:
Right 7 click on your project in the Solution Explorer
From 6 the drop down list, select Add 'Reference...'
From 5 the new box which opens, select the '.NET' tab
Scroll 4 to the two references mentioned above and 3 on each, click ok
Many thanks to both danbystrom 2 and Konamiman for your help in this matter. I 1 really appreciate the quick response.
The easy part:
Add this property item:
var data = System.Text.Encoding.UTF8.GetBytes( "Some comments" );
PropertyItem pi;
*** create an empty PropertyItem here
pi.Type = 2;
pi.Id = 37510;
pi.Len = data.Length;
pi.Value = data;
To 6 the Image's PropertItems collection.
The 5 somewhat more cumbersome part: How do you 4 create a new PropertyItem, since it has 3 no public constructor?
The common "trick" is 2 to have an empty image lying around from 1 which you can steal a PropertyItem. sigh
Thanks to the answers here, I've coded a 4 solution to set a comment using memory only:
public static Image SetImageComment(Image image, string comment) {
using (var memStream = new MemoryStream()) {
image.Save(memStream, ImageFormat.Jpeg);
memStream.Position = 0;
var decoder = new JpegBitmapDecoder(memStream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);
BitmapMetadata metadata;
if (decoder.Metadata == null) {
metadata = new BitmapMetadata("jpg");
} else {
metadata = decoder.Metadata;
}
metadata.Comment = comment;
var bitmapFrame = decoder.Frames[0];
BitmapEncoder encoder = new JpegBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmapFrame, bitmapFrame.Thumbnail, metadata, bitmapFrame.ColorContexts));
var imageStream = new MemoryStream();
encoder.Save(imageStream);
imageStream.Position = 0;
image.Dispose();
image = null;
return Image.FromStream(imageStream);
}
}
Don't 3 forget to dispose the image that is returned 2 by this method. (For example after saving 1 the image to a file)
Thanks to the previous tips I was able to 4 put the following together. I've tested 3 it and it seems to work. One of the biggest 2 stumbling blocks was determining the Id 1 needed for the field you want to assign.
string fileName = "c:/SomeImage.jpg";
// Retrieve the Image
System.Drawing.Image originalImage = System.Drawing.Image.FromFile(fileName);
// Get the list of existing PropertyItems. i.e. the metadata
PropertyItem[] properties = originalImage.PropertyItems;
// Create a bitmap image to assign attributes and do whatever else..
Bitmap bmpImage = new Bitmap((Bitmap)originalImage);
// Don't need this anymore
originalImage.Dispose();
// Get / setup a PropertyItem
PropertyItem item = properties[0]; // We have to copy an existing one since no constructor exists
// This will assign "Joe Doe" to the "Authors" metadata field
string sTmp = "Joe DoeX"; // The X will be replaced with a null. String must be null terminated.
var itemData = System.Text.Encoding.UTF8.GetBytes(sTmp);
itemData[itemData.Length - 1] = 0;// Strings must be null terminated or they will run together
item.Type = 2; //String (ASCII)
item.Id = 315; // Author(s), 315 is mapped to the "Authors" field
item.Len = itemData.Length; // Number of items in the byte array
item.Value = itemData; // The byte array
bmpImage.SetPropertyItem(item); // Assign / add to the bitmap
// This will assign "MyApplication" to the "Program Name" field
sTmp = "MyApplicationX";
itemData = System.Text.Encoding.UTF8.GetBytes(sTmp);
itemData[itemData.Length - 1] = 0; // Strings must be null terminated or they will run together
item.Type = 2; //String (ASCII)
item.Id = 305; // Program Name, 305 is mapped to the "Program Name" field
item.Len = itemData.Length;
item.Value = itemData;
bmpImage.SetPropertyItem(item);
// Save the image
bmpImage.Save(fileName, System.Drawing.Imaging.ImageFormat.Jpeg);
//Clean up
bmpImage.Dispose();
A variant on Peter Kistler's solution to 6 set Title, Subject and Comment. I found 5 I had to create items as Unicode byte array 4 (type 1) and the IDs for Title, Subject 3 and Comment are the same as for EXIF XPTitle, XPSubject 2 and XP Comment. sFileOut can be the same 1 as sFile.
public static void SetWindowsTags2(string sFile, string sFileOut, string Title = "", string Subject = "", string Comment = "", bool bShowError = false)
{
try
{
// Retrieve the Image
System.Drawing.Image originalImage = System.Drawing.Image.FromFile(sFile);
// Get the list of existing PropertyItems. i.e. the metadata
PropertyItem[] properties = originalImage.PropertyItems;
/*foreach (PropertyItem propItem in properties)
{
string sTag = System.Text.Encoding.UTF8.GetString(propItem.Value);
string sItem = sTag.Replace("\0", string.Empty);
Debug.Print(propItem.Id.ToString() + ", " + propItem.Type + ", " + sItem);
}*/
// Create a bitmap image to assign attributes and do whatever else..
Bitmap bmpImage = new Bitmap((Bitmap)originalImage);
// Don't need this anymore
originalImage.Dispose();
// Get / setup a PropertyItem
PropertyItem item = properties[0]; // We have to copy an existing one since no constructor exists
var itemData = System.Text.Encoding.Unicode.GetBytes(Title);
itemData[itemData.Length - 1] = 0;// Strings must be null terminated or they will run together
item.Type = 1; //Unicode Byte Array
item.Id = 40091; // Title ID
item.Len = itemData.Length; // Number of items in the byte array
item.Value = itemData; // The byte array
bmpImage.SetPropertyItem(item); // Assign / add to the bitmap
itemData = System.Text.Encoding.Unicode.GetBytes(Subject);
itemData[itemData.Length - 1] = 0; // Strings must be null terminated or they will run together
item.Type = 1; //Unicode Byte Array
item.Id = 40095; // subject
item.Len = itemData.Length;
item.Value = itemData;
bmpImage.SetPropertyItem(item); // Assign / add to the bitmap
itemData = System.Text.Encoding.Unicode.GetBytes(Comment);
itemData[itemData.Length - 1] = 0; // Strings must be null terminated or they will run together
item.Type = 1; ////Unicode Byte Array
item.Id = 40092; // comment
item.Len = itemData.Length;
item.Value = itemData;
bmpImage.SetPropertyItem(item); // Assign / add to the bitmap
// Save the image
bmpImage.Save(sFileOut, System.Drawing.Imaging.ImageFormat.Jpeg);
//Clean up
bmpImage.Dispose();
}
catch (Exception Ex)
{
}
}
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