[ACCEPTED]-To make a choice between ManualResetEvent or Thread.Sleep()-manualresetevent
Out of curiosity, why ManualResetEvent
and not AutoResetEvent
? Either 19 way, go with the OS primitive over a sleep-check-sleep 18 approach.
You could also use a Monitor
lock (either 17 explicitly through Monitor.Enter
and Monitor.Exit
, or through a lock
block), but 16 the approach should be based upon what you're 15 actually doing; if it's a scenario of "there's 14 only one of these things and I need exclusive 13 access", then use a Monitor
lock. If it's "I need 12 to wait until the other thread finishes for reasons other than resource 11 access", then use an AutoResetEvent
or ManualResetEvent
.
The suggestions 10 to use Thread.Join
are good if (and only if)
- You have access to the other
Thread
object - You don't want to execute until the other thread terminates.
If either 9 isn't true (you don't have access, or the 8 other thread won't terminate, it will just 7 signal an "all clear") then Thread.Join
isn't viable.
The 6 worst option is
while(!JobCompleted);
As that will tie up the processor 5 with needless checks of the variable without 4 any pause in between them. Yes, it will 3 block your thread until the operation completes, but 2 you'll max out CPU usage (or at least a 1 single core's worth).
The event makes more efficient use of the 3 processors- you're not having to wake the 2 parent thread up to poll. The kernel will 1 wake you up when the event fires.
If you have access to the original Thread 4 object, or can get that access, you're best 3 off using Thread.Join()
.
Edit: Also, if this is taking 2 place in a GUI like WinForms or WPF, you 1 may want to consider using BackgroundWorker
The main disadvantage to using Thread.Sleep()
is that 10 you are making the decision on how long 9 the thread will wait. The operation you 8 are waiting for may take more or less time, and 7 in general, it is very difficult to precisely 6 quantify that time. If the thread sleeps 5 too long, then you are not making best use 4 of system resources.
In order to be optimal, you 3 should use ManualResetEvent
(or AutoResetEvent
) so that your thread is 2 resumed as soon as the dependent operation 1 finishes.
ManualResetEvent is definitely the way to 8 go.
From the code snippet you supplied, it 7 looks like you are delegating the execution 6 within your Execute method. If this is 5 the case, and you are only delegating a 4 single task, why are you delegating to another 3 thread at all if you have to wait for the 2 response? You may as well just execute 1 the process synchronously.
manualresets are comparitively slower because 14 they go out of managed code and back in..
They 13 are probably slower than say a Wait/Pulse combo, which you should use here in my opinion. But Manual/AutoResetEvents
will 12 be way faster than any Thread.Sleep(x)
that you do, even 11 if you choose x = 1
. And even if you lower the 10 Windows timer resolution to 1ms.
What if 9 I just had an empty while contruct? Whats 8 the difference...?
Then one core will spin 7 at 100% until the condition turns true, stealing 6 away time from other threads that might 5 instead use it to do something useful, like 4 calculating frames for "Angry Birds" - or 3 the cpu could simply cool off a bit, delaying 2 the dire effects of global warming for some 1 further nanoseconds.
Both approaches do the same thing basically. The 8 while loop is little bit more explicit however, since 7 you can specify the sleep time. Although 6 I would use the XXXResetEvent classes which 5 are meant to be used in the scenario your 4 working in. I would assume the threading 3 classes would be implemented now or later 2 with more robust threading code to handle 1 maybe thread affinity on multi core processors.
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