[ACCEPTED]-How to "clone" an object into a subclass object?-subclass
I would add a copy constructor to A, and 3 then add a new constructor to B that takes 2 an instance of A and passes it to the base's 1 copy constructor.
There is no means of doing this automatically 5 built into the language...
One option is 4 to add a constructor to class B that takes 3 a class A as an argument.
Then you could 2 do:
B newB = new B(myA);
The constructor can just copy the relevant 1 data across as needed, in that case.
You can achieve this by using reflection.
Advantage: Maintainability. No 10 need for changing copy-constructor or similar, adding 9 or removing properties.
Disadvantage: Performance. Reflection 8 is slow. We're still talking milliseconds 7 on average sized classes though.
Here's a 6 reflection-based shallow copy implementation 5 supporting copy-to-subclass, using extension 4 methods:
public static TOut GetShallowCopyByReflection<TOut>(this Object objIn)
{
Type inputType = objIn.GetType();
Type outputType = typeof(TOut);
if (!outputType.Equals(inputType) && !outputType.IsSubclassOf(inputType)) throw new ArgumentException(String.Format("{0} is not a sublcass of {1}", outputType, inputType));
PropertyInfo[] properties = inputType.GetProperties(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.FlattenHierarchy);
FieldInfo[] fields = inputType.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.FlattenHierarchy);
TOut objOut = (TOut)Activator.CreateInstance(typeof(TOut));
foreach (PropertyInfo property in properties)
{
try
{
property.SetValue(objOut, property.GetValue(objIn, null), null);
}
catch (ArgumentException) { } // For Get-only-properties
}
foreach (FieldInfo field in fields)
{
field.SetValue(objOut, field.GetValue(objIn));
}
return objOut;
}
This method will copy all properties 3 - private and public, as well as all fields. Properties 2 are copied by reference, making it a shallow 1 copy.
Unit tests:
[TestClass]
public class ExtensionTests {
[TestMethod]
public void GetShallowCloneByReflection_PropsAndFields()
{
var uri = new Uri("http://www.stackoverflow.com");
var source = new TestClassParent();
source.SomePublicString = "Pu";
source.SomePrivateString = "Pr";
source.SomeInternalString = "I";
source.SomeIntField = 6;
source.SomeList = new List<Uri>() { uri };
var dest = source.GetShallowCopyByReflection<TestClassChild>();
Assert.AreEqual("Pu", dest.SomePublicString);
Assert.AreEqual("Pr", dest.SomePrivateString);
Assert.AreEqual("I", dest.SomeInternalString);
Assert.AreEqual(6, dest.SomeIntField);
Assert.AreSame(source.SomeList, dest.SomeList);
Assert.AreSame(uri, dest.SomeList[0]);
}
}
internal class TestClassParent
{
public String SomePublicString { get; set; }
internal String SomeInternalString { get; set; }
internal String SomePrivateString { get; set; }
public String SomeGetOnlyString { get { return "Get"; } }
internal List<Uri> SomeList { get; set; }
internal int SomeIntField;
}
internal class TestClassChild : TestClassParent {}
Using Factory Method Pattern:
private abstract class A
{
public int P1 { get; set; }
public abstract A CreateInstance();
public virtual A Clone()
{
var instance = CreateInstance();
instance.P1 = this.P1;
return instance;
}
}
private class B : A
{
public int P2 { get; set; }
public override A CreateInstance()
{
return new B();
}
public override A Clone()
{
var result = (B) base.Clone();
result.P2 = P2;
return result;
}
}
private static void Main(string[] args)
{
var b = new B() { P1 = 111, P2 = 222 };
var c = b.Clone();
}
0
Create a ctor in B that allows one to pass 2 in an object of type A, then copy the A 1 fields and set the B fields as appropriate.
You could make a Convert method on class 3 B that takes in the base class.
public ClassB Convert(ClassA a)
{
ClassB b = new ClassB();
// Set the properties
return b;
}
You could 2 also have a constructor for ClassB take 1 in an object of ClassA.
No, you can't do that. One way to achieve 4 this is to add a constructor on class B 3 that accepts a parameter of type B, and 2 add data manually.
So you could have something 1 like this:
public class B
{
public B(A a)
{
this.Foo = a.foo;
this.Bar = a.bar;
// add some B-specific data here
}
}
In your base class add the CreateObject 4 virtual method below...
public virtual T CreateObject<T>()
{
if (typeof(T).IsSubclassOf(this.GetType()))
{
throw new InvalidCastException(this.GetType().ToString() + " does not inherit from " + typeof(T).ToString());
}
T ret = System.Activator.CreateInstance<T>();
PropertyInfo[] propTo = ret.GetType().GetProperties();
PropertyInfo[] propFrom = this.GetType().GetProperties();
// for each property check whether this data item has an equivalent property
// and copy over the property values as neccesary.
foreach (PropertyInfo propT in propTo)
{
foreach (PropertyInfo propF in propFrom)
{
if (propT.Name == propF.Name)
{
propF.SetValue(ret,propF.GetValue(this));
break;
}
}
}
return ret;
}
then say you want 3 to create a real life subclass object from 2 the super class just call
this.CreateObject<subclass>();
That should do 1 it!
While no one suggested this (and this won't 13 work for everyone, admittedly), it should 12 be said that if you have the option of creating 11 object b from the get-go, do that instead 10 of creating object a then copying to object 9 b. For example, imagine that you are in 8 the same function and have this code:
var a = new A();
a.prop1 = "value";
a.prop2 = "value";
...
// now you need a B object instance...
var b = new B();
// now you need to copy a into b...
Instead 7 of worrying about that last commented step, just 6 start with b and set the values:
var b = new B();
b.prop1 = "value";
b.prop2 = "value";
Please don't 5 downvote me because you think the above 4 is stupid! I have encountered many programmers 3 who are so focused on their code that they 2 didn't realize a simpler solution is staring 1 them in the face. :)
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