[ACCEPTED]-Is it possible to load a drawable from the assets folder?-assets

Accepted answer
Score: 107

Hope this help:

Drawable d = Drawable.createFromStream(getAssets().open("Cloths/btn_no.png"), null);

0

Score: 8

I recommend to use this

 Drawable.createFromResourceStream(resources,new TypedValue(), resources.getAssets().open(filename), null)

which returns properly 1 scaled drawable thanks to resources ...

Score: 7

Here's a class with static method to get 2 the drawable from the assets. It also closes 1 the inputstream.

import android.content.Context;
import android.graphics.drawable.Drawable;

import java.io.IOException;
import java.io.InputStream;

/**
 * Created by bartburg on 4-11-2015.
 */
public class AssetsReader {

    public static Drawable getDrawableFromAssets(Context context, String url){
        Drawable drawable = null;
        InputStream inputStream = null;
        try {
            inputStream = context.getAssets().open(url);
            drawable = Drawable.createFromStream(inputStream, null);
        } catch (IOException e) {
            e.printStackTrace();
        } finally {
            if(inputStream != null) {
                try {
                    inputStream.close();
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
        }
        return drawable;
    }
}
Score: 2

Yes you can create a Drawable object from an InputStream using 1 the createFromStream() method.

Score: 2

Here is function that does this for you.

Check 3 the returned Drawable variable for null 2 as null may return if the path is invalid 1 or there is an IOException.

public static Drawable getDrawableFromAssetFolder(String fullPath, Activity ctx) {
    Drawable d =null;
    try {
        d = Drawable.createFromStream(ctx.getAssets().open(fullPath), null);
    } catch (IOException e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }
    return d;
}
Score: 0

This helped getting the right density

private Drawable drawableFromAssetFilename(String filename) {
    AssetManager assetManager = mApplicationContext.getAssets();
    InputStream inputStream = null;
    try {
        inputStream = assetManager.open(filename);
    } catch (IOException e) {
        e.printStackTrace();
    }
    Bitmap bitmap = BitmapFactory.decodeStream(inputStream);

    BitmapDrawable drawable = new BitmapDrawable(mApplicationContext.getResources(), bitmap);
    return drawable;
}

0

Score: 0

I was working in a RecyclerView adapter 7 and found that David's answer was not working for 6 me, (for some reason asset.open remained Unresolved 5 no matter what I imported )

so I found this 4 to work for me (Kotlin code)

val d = Drawable.createFromStream(context?.assets?.open("imageData/${imageName}.png"), null)

here is my directory, as 3 you can see the assets start from the assets 2 folder and here is a link on how to create that 1 assets folder

enter image description here

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